by Dawn
Jack Chick passed away this week. He went quietly compared to the impact he had in our community. By “our community,” I really mean the overall Gaming Community. So who was Jack Chick? He was a cartoonist, the creator of “Chick Tracts.” If you aren’t familiar with Chick Tracts, they were generally small, 20 panel comics about his Christian viewpoints about various topics. I think it’s important to note that his viewpoint was against many established churches as well, but one topic that he regularly took on was Dungeons & Dragons. He promoted the concept that D&D was a tool to introduce people to the Occult. By making it seem as a game, innocent souls would find themselves inducted in to actual covens and demon worship. His tract, Dark Dungeons, featured the D&D player Debbie being introduced into the occult, casting spells, but losing a friend over a character death, had her seeking help and finding God.
Gamers have
been fighting the concerns of well intentioned people for decades. They have continually made this same link,
fired by these tracts, that players don’t even realize that they are slipping
in to the occult, that they think they are actually casting spells. Jack
promoted the use of bible passages and warned parents and teens of the dangers
of playing D&D. It was further fueled by the real life story turned movie “Mazes and Monsters,” starring Tom Hanks. If you’re not familiar with that one, it’s the story of JamesDallas Egbert III. He was a student at Michigan State University that
disappeared from his dorm room on an August evening in 1979. If you read the
related book, “Dungeon Master,” you may notice a few things. Egbert was a child
prodigy and under incredible pressure as a 16 year old freshman with few
friends. He was routinely depressed and became addicted to drugs. That night he
disappeared was the first of 3 suicide attempts, the third one being
successful. He ran away from school and his parents after his first attempt.
His relationship with his parents did not appear to be close, but out of all
the things going on in his life, his parents latched on to Dungeons &
Dragons as the reason their son attempted suicide. Rumor said that live action
games of Dungeons & Dragons were played in the steam tunnels under campus.
Before he was eventually found, there were rumors that he had disappeared
during a live action session incident. The media picked up on that and ran with
it. In reality, Egbert had failed to commit suicide and was hiding out in a
friend’s apartment.
Society was
fired up about them. There were protests. Even right here in St Cloud, there
were picketers at the old Bakers Craft and Hobby store because they sold the
game. Parents of friends were approached and asked how they could handle their
children playing “that evil game.” Personally, I was asked to burn my books, by
the person that gave them to me, as he was feeling guilty about leading me away
from God by giving me the option to play.
It’s hard to
say which event had the most influence on the perception of being a gamer and
what that meant. How many people were denied the opportunity to make friends
with shared interests? How many were routinely told that they were going to
burn in Hell? How many were forbidden to enter other friend’s houses because
the parents “knew” they were going to seduce their child away to that “evil”
game? Even within the broader circle of games, board games are far more
acceptable, still, than role playing. Mostly because of the fear and outright
fiction of Jack Chick’s Tracts, and the hype around the Egbert case.
It’s been almost
40 years since Dark Dungeon came out and Egbert disappeared. In that time,
Dungeons and Dragons has gone through several incarnations: Dungeons &
Dragons, Advanced Dungeons & Dragons, 2nd Edition, 3rd
Edition, 3.5 Edition, 4th Edition, Essentials and the current 5th
Edition. We have a strong Encounters
session every Wednesday. We routinely host 20-25 role players on Wednesday
nights. They range in age from 12 – 65. They role dice, they have some snacks,
they fight monsters, bargain for information and mostly, they socialize with
each other. They leave with a smile. No one casts any spells that actually
influence others, beyond the spell of a good story well played.
RIP Jack
Chick. Long Live Dungeons & Dragons!
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