Tuesday, November 15, 2016

The Social Acceptance of Gaming

by Gino



If you’ve been reading our blog, you know that we recently blogged about the passing of Jack Chick. A notorious anti-gamer, anti-a-whole-bunch-of-other-things, and creator of “Chick Tracts.” His outspokenness on gaming, and especially Dungeons & Dragons, was one of the reasons that gaming and D&D have been seen is such a bad light. His publication of the tract Dark Dungeons made D&D out to look like a gateway into actual spell-casting and devil worship. Complete fiction, of course. His influence, along with some others, made quite a few people afraid of D&D. A game. People who played D&D, and just about any other board game, were ostracized. As a gamer in college, I learned to not admit to playing D&D and other games to people. Even some people that I knew fairly well, didn’t know I was a gamer. It makes it a bit difficult to find other gamers when they’re afraid to admit it.

As the years have passed, the general societal attitude toward gamers has changed. Gaming is much more accepted that it was, even just a few years ago, let alone a few decades ago. Yea, you still get ignorant people who think that all gamers fall into that silly stereotype of some 20 or 30 year old guy living in their parents’ basement, no job, bathing every month whether they need it or not, never kissed a girl, etc.  But, the fact is, most have jobs, many have families. There are a healthy number of women who game, too. So, the passing of Jack Chick, makes me think about the change in the social acceptance of gaming. What’s changed in that I once wouldn’t readily admit to being a gamer to having no less than a half dozen gaming stores in the St. Cloud area, alone? I think there are a few reasons. Here’s a completely unscientific, totally speculative look at what I think.

I think one of the main reasons for the softening of people’s opinions on gaming and gamers is that most of the people and organizations that have attacked the hobby have been exposed as fanatical, or having an ulterior motive. Taking Chick Publications as an example, they have publications that attack a large number of topics. Some you would expect, non-Christian religions, the occult, Halloween, etc. But they also attack all the other Christian religions that aren’t their narrow, King James, version of Christianity. Funny side note, I remember one of my Catechism teachers using one of the Chick Tracts, while they have some tracts that attack Catholics specifically. I think this helped make them look like religious fanatics, and people didn’t take them as seriously as they might have otherwise. 

Another factor in the growing acceptance if gaming is the early gamers have grown up, had kids of their own, and have introduced them to gaming. So, not only do you have the gamers that come by it on their own, you’ve got families playing together. Gaming is great family time. You can bond with your family, enjoying some really great games, communicating, and not having an electronic device to mediate your game, or just watching a show or movie. Board games get you used to talking with your kids, and your kids used to talking with you. This can only help to facilitate other conversations. You can play competitive games, or cooperative games. Coop games are a really fun time with the younger kids. 

The media has changed their coverage of games over the years. It’ gone from a critical 60 Minutes story in 1985, to ESPN covering a Magic: The Gathering  World Championships in 1997. That tournament wasn’t a magical end to the stigma of gaming, but it went a long way to legitimizing a rather geeky card game. The Magic: The Gathering Pro Tour, yes, there really is a pro tour for a card game, is played all over the world, with real cash prizes. Now today, if you watch Big Bang Theory, one of the most popular sitcoms on TV, they are playing games quite often. Yes, they make fun out them playing games, but games are supposed to be fun!

If you were to ask me what the biggest impact on the growing popularity and acceptance of gaming is, I’d say it’s the number of highly successful celebrities that have admitted to playing Dungeons & Dragons, and/or a number of other board games. If you were to google “celebrity D&D players,” or “celebrity board gamers,” you’ll find countless famous people who admit to playing games. Some of which will really surprise you. Vin Diesel might be the best well known D&D player. He even wrote a forward to one of the D&D books. Wil Wheaton hosts his own web series, TableTop, where he plays a variety of games with other famous people in his circle. The late Robin Williams reportedly played miniature wargames with Billy Crystal, and others. CNN’s Anderson Cooper talked about his obsession with D&D on The Late Show with Stephen Colbert, who also played. “I Hit It With My Axe” is a web series of a group of mostly strippers, porn performers, and pin-up models, who have playing Dungeons & Dragons every week for 8 years. The list goes on.

So, things have changed in the hobby of board games. More and more people play every year, and those changes have happened for good reasons. If you don't play now, you might want to consider trying a game or two. They really are fun and challenging. 


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